I started modeling with Lightwave then did an animation course in Maya. It was good for animating at that time but I still preferred Lightwave for building models. I haven’t really used Maya since after I graduated. And the cost to buy it was too much for me.
When I got some work experience in a studio it was all with lightwave so I stuck with that.
But since then I haven’t done much 3d work.
Starting in Blender once I got used to the controls and how everything is set up I really enjoy it. I feel the nondestructive side with the modifiers is really good. You can easily change anything without having to rebuild the mesh, which I was having to do with lightwave.