It’s sounds as though at some point that you performed a remove doubles [w] > ‘Remove Doubles’.
I should have mentioned earlier, that the order in which you do these operations is very important. Once you’ve done the warp operation, it’s too late to try and clean up the mesh.
So in broad terms, the procedure is:
- Add Text. (In front view).
Set extrude values, bevel, etc.
Center horizontally and vertically. (Press the ‘Center’ button and adjust ‘Y offset’ to about -0.2).
Adjust resolution as desired. (DefResolU = 6 (or a little lower perhaps))
Conversion - text > curve > mesh. Alt_[c]
In top view, edit mode, all vertices selected; move the text “in front” of the UVSphere.
- Mesh clean up
Beauty fill Alt_f (3 or as many times as required)
Recalculate normals, Ctrl_[n]
Convert to quads Alt_j
subdivide once or twice [w] > subdivide
- Apply Warp.
Note that it’s important to perform the beauty fill prior to the conversion to quads.
In fact performing the Conversion to Quads Alt_j first results in some bad geometry being formed.
(Produces an ‘overlapping’ edge).
- refer to ‘warp5.jpg’ below.
Experiment a bit by reversing the order to see the difference. - especially in the lower case ‘g’.
Beauty Fill First:
Convert to Quads first: