Warped Shadows in Blender 2.8

Hi everyone,

Do you have any idea what might be going on with the shadows in my render and how to resolve this issue in Blender 2.8? They look melted…


Are you using any denoiser?

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Yeah that’s a denoising artefact. Try upping the samples or activate adaptive sampling.
In some cases I’ve relied on material ID output (or cryptomatte) as a mask to use different denoising approaches for difficult surfaces.