trying to warp a simple multicutted plane to a complete 360 degree ring won’t work for me, the end parts won’t join together. nicely visible with subsurf (see picture).
attempting this with a tyre profile even leaves a pretty large gap although entering 360 for warping a whole circular bend. what could be the reason?
at this place i want to thank Fligh for his helpful answers on my last thread.
have you manually checked that there aren’t multiple vertices in the same spot or have you just used ‘remove doubles’, because maybe the vertices are very close, but not close enought to be removed by that
I second what Morio said. The only way I can imagine the results is that either there are duplicates, or where you would expect to have 1 vert, you have 2 very close together. That is why subsurf is rounding the corners of the 2 faces.
In edge mode, spacebar…select…non-manifold. This will select edges that are open, or not connected. In the case of your object, all of the outer edges would be selected. However, if there are not any duplicates, or you don’t have 2 verts really close to each other, then none of the internal edges should be selected.
i don’t understand why could non-manyfolds be a disturbance for warping?
and what would the critical minimal distance between vertices be for such a malfunction?
as you might assume when spectating the screenshot it might not be the tidiest job of a tyre model, but to be honest i cannot find why all those yellow marked vertices are lighted up by the manifold detector.
well the first picture is a different object than the tyre. it is just a simple ring, which indeed showed to be that i just forgot to join both ends together and then to remove doubles. after accomplishing that it was fixed.
it was just meant to display the kind of difficulty i am facing with the higher complexity of the tyre model.
but with the tyre it really doesn’t seem to be that easy.
i would only like to know if a total redo of the tyre-profile is nessecery or if it can be done with a few tricks.
by the way:
does anyone know how to deactivate the multiresolution function? i unwisely added it while having a modifier on and now it won’t apply while the multiresolution is active.
first: Morio, your right, it works, i should have come up with that step myself by just trying out, :o .
and LsBlend: well i tried warping manually without entering a degree-value, though the difficulty then is to join the ends precise enough to have those end vertices closer toanother than the rest of all the tyre’s vertices in order to remove doulbes in that junction part without deleting numerous other vertices all around the tyre.
if you find it hard to close the gap when warping manually, you should try holding the ctrl-button while warping, this will limit the effect to steps of 5 degrees.
“Remove doubles” will work only upon the selected parts of your mesh, this should prevent unwanted merging anywhere else on the model.
ah yeah! thank you very much for that hint.
your right, i absolutly forgot that removing doulbles only effects selected vertices, hehe:o , very nice, thank you Bartleby:) .