First of all, thanks to Odjin for his mini tutorial on mirror texturing. Odjin saved me countless hours of trial & error.
Ok, so here is a preliminary skin for my model and some of the interchangeable elements for ‘the game’ (hair, beard, sword, shoulder armor: like most MMORPGs). The next thing I would like to know is how to proceed in developing interchangeable elements. How do I replace just part of the texture during character creation? It should be way more simple than, say, WoW. The hair, beard, shoulder armor and weapon are separate objects, so that shouldn’t be too hard. What I am concerned about is the texture on the face and body. I would like to make different armor textures for the entire body, and different face textures for the head. Is that possible?