to be honest, i edited the boring part out… but basically i simply parented the meshes to the armature (i think with with “bone heat”) and then assigned the vertex groups to the according bones. and then of course only duplicated legs with bones. but except for the boring naming process it’s fast and easy. oh, and of course i used auto-IK
there has been a tutorial for that on blenderunderground or another site, i don’t remember. but it goes like this: in world buttons, make a nice color ramp background dark-grey–>light-grey (or orangish to blue to fake a sky background). then, in 3d view, add a ground-plane, assign new material and set it to “shadow only” so it will render out fully transparent except for the shadow and ao. quite easy, but a cool effect.
Thanks alot, mate!! =)
It was nicely explained, got my cool GLSL shading up in seconds. (cool!) Here’s also a short video where I made a pro-looking background, thanks to you! =) http://www.vimeo.com/2372785
A fantastic model, awesome, entertaining to watch. The music wasn’t a problem - I stripped it out and added my own
I was amazed that you could produce something that elegant from what appeared to be not very detailed reference pictures - and it seemed that you didn’t use the reference at all for the detail, only for the basic outline. I guess you must have a pretty good knowledge of insect anatomy, right?
Only one drawback - it’s too quick to follow (even after slowing it down by a factor of 4!)
I’m not yet sufficiently familiar with blender to follow everything you did at that speed - and the low video resolution makes it difficult to see what panels / menus etc are being used - and that’s a pity, because I want to model a fly and this would be a great help. I suppose there’s no chance that you will publish a pdf version, or something? Even some notes in a text file explaining what you are using would be a help…
well, no, i didn’t know anything about insect anatomy, but i’ve got a second monitor with a few more detailed reference pictures…
hey, you’re in luck! i decided to try to do a video-tutorial, this time modeling a fly. but it won’t be anatomically correct by any means, it’s just meant to look good in any way.
it think i will do it in a similar way like my first video-tutorial about blender’s interface (http://www.vimeo.com/2389416), just with different or no music. some mix of timelapse and video-tutorial, the essential things explained with text-overlay and the boring clicky-clicky-stuff sped-up :eyebrowlift:
but you will probably have to wait until january…