Here’s a little project I’m still working on.
I kinda feel like the links closer to the camera need some specularity, but I don’t know. What do you think?
Here’s an update after seeing the first three comments. I’m not sure if it looks like much more than a change in light direction. I think it’s somewhat improved. Any thoughts? And yes, I know about the dof. One thing at a time.
BLENDER SUPPORTS HDRI?!! WHEN? WHERE? HOW?
This… changes… everything…
Ah, well. Once I figured out I need to pay attention to Blender release notes a little more, I immediately switched over to the new and improved background. The change layed waste to all my fine tuning, and torched my blurry reflection idea. But what the heck, do I really need to make the watch EXACTLY the the way it is in real life? If I really want a blurred reflection, I should move to yafray. However, the longer render times and my penchant for tons of test renders don’t exactly go hand in hand. So anyway, heres the HDRI version.
I kept the toon shading on the black area around the display, since the sleek look it produces is just fine. There seemed to be no reason to switch to raymirror now. The silver buttons on the side seem to “flare” to much from the HDRI reflection. The mirroring seems pixelated. Yet in a way that may be realistic.
I fixed the indiglo sign (although I’d like to work on it a tad more.)
I replaced the noise filters on the links with one cloud filter. I think the result is sufficient for now.
I added the date and time to the display, but the shadows are going crazy on it. I’ll have to fix that.
I dimmed the lights a bit, since there was an unusual brightening in the last update. One of the shadows has returned (doesn’t matter why it was missing.)
I changed the antialiasing from gauss to mitch.