Hello all!
I’m working on a live action short film right now. I wrapped up principle photography last weekend. And now I’m moving on to post, which requires, among other things, a bit of work in Blender. Now, I’m really more of a filmmaker than an animator, so any help/advice would be much appreciated.
The film itself is about a lady who flies UAVs (“drones”) for a living. So one of the biggest jobs I have, from a Blender standpoint, is creating an Afgani compound to cut to periodically. We’ve already shot actors against a green screen, so when it comes to final renders, I’ll be trying to match shots accordingly. I’ll also run it through filters to make it look more like drone footage, but at this point I’m just trying to get a decently realistic looking compound.
By the way, if anyone does feel like helping out, I’d be happy to give you a credit. (Finished film will be submitted to festivals and eventually posted online.)
Thanks for reading!
Here’s some early versions of the compound I did. After a couple hours of work.
Here’s a render I did earlier on with environmental lighting. I turned it off, because I was concerned I wouldn’t be able to get realistic enough shadows. But I’m concerned that my above images aren’t bright enough. They’re with a few suns and suns and a bunch of spots. Opinions?
The two circles are intended to be reminiscent of glasses/binoculars/etc (“Watching”). And the “C” to be a bit like the Halo “O,” which is a reference to the fact that a lot of people think of UAVs as a bit like video games.
As you may notice, one’s a reaper and one’s a predator. So I’m not following either one exactly. I just want something that looks like what people think of when they think “drone.” And also decently realistic.
I decided I wanted something a little more intimidating looking, though. Less like a toy, so I played with the proportions a bit. A little more like the one on Falling Pixel.