I believe if you add faces inside the balloon it should deform stiffer… I’m not sure if I can explain it to well… Basically try to add layers, inside which are connected to each other…
check out the attached blend. IT’s a ball that doesn’t collapse. Take special look @ the ball’s softbody settings. It’s not high poly (it’s meant as a Quake 2 model) so it’s not perfect, but it doesn’t collapse, it hits the ground & bounces a little bit. Don’t forget you’ll need to bake it & the bake only goes from frame 1 to 39, so you may want to make it longer.
thanks for posting that Happy Friar, it’s a good simulation, but the ball seems to get dents in random spots when it collides, and they seem to reform. it reacts like volley ball that’s been slightly deflated.
I’m looking for something that can sway side to side like water does when its contained by rubber.
JayDez you said something about layers, is there a tutorial your referring to
the main thing that I want to accomplish is the appearance of mass inside the balloon.