Hello,
I have been messing around with fluid simulation in blender, and I was wondering if there was some way to make small droplets instead of just waves. I thought maybe particles would do the job, but I just can’t get it to work.:no::o
If anyone could recomend something that would be great.
Thanks,
ZippyZap:D
If I´m not wrong, Inside the fluid simulation panel, in the the advanced setting (Ad) of the Domain object, there is a field that says ¨Realworld-size¨. That field indicates the size of the simulation in meters.So, if you put a low value there, the simulation will be calculated as if the objects had the size of a drop of water. Now I don´t remember if that value indicates the size of the domain object in meters, or if it indicates how many meters a blender unit has…Maybe someone else can tell us that
That is there, and I had no idea about that so it could be useful sometime. Thanks.
But more what I was getting at was if I could get an individual object to spray into droplets. Sorry, I didn’t really explain that very well.
Thanks again, ZippyZap
The Realworld-size represents the length of the longest dimension of the domain object. This is important to how the simulation works. You will get vastly different effects if this is set to 10m versus if set to 0.1m.
Richard
Originally posted by Richard Marklew
The Realworld-size represents the length of the longest dimension of the domain object. This is important to how the simulation works. You will get vastly different effects if this is set to 10m versus if set to 0.1m.
What will the difference be?
As an extreme, does an ocean look and behave the same as a drop of water? Or in blenders case, dropping a 1m sphere of water into a 10m swimming pool versus dropping a 1cm water droplet into a 10cm cup of water. The model in blender will look the same but in real life do you think they will behave exactly the same as each other ?
Richard
In the fluid panel there are also options for particles. I think that you must create a new object to behave as particle and by adjusting the parameters you can have different results in the ¨splashing¨.
This must be explained in the wiki, go and read about fluid simulation there, or make experiments until you find what you are looking for
:evilgrin:All right. Thanks!