Some of you may have realised that Earth, Fire and Water, play an important part in my Cog Project production. I have already posted a number of water examples in this forum. Now its time for Fire.
This little experiment was produced very simply. No particles, no python, no special version, just plain Blender 2.34. It is probably possible in versions back to 2.28.
That looks very nice. Possible crit, I think I saw a hint of green in the flames maybe due to some blending of colours but still, very realistic.
I think there are quite a lot of different styles of fire - it would be nice if you could do a variety of flame types. Y’know, the fire in the clip would maybe represent a forest fire but a match or candle would look different.
I really like your work, it’s great to see people making Blender do more advanced stuff.
Definitely would like to see a tutorial on this. I’ve been bemoaning the fact that I’ve not seen a way to make REALLY convincing mass fire. I’m working on a dragon and am trying to think of how to make the breath. I have ideas, but I want to see your tutorial first.
Thanks for the crit on the colour cast osxrules. You know I hadn’t noticed it that much until your post. It now appears very green. Although I will be using a similar flame effect in one sequence of my movie, I will leave the concept as is at the moment and resolve that blending problem when I create the actual sequence. In terms of other flame types, match, candle, ect, I kind of limit what I produce to those things required for the movie. Time is such a precious commodity. However, I do need a candle flame eventually so will work on that at some point.
I have re-edited the movie to create a cyclic animation and thus reduced its size to 890Kb. I have also now provided a link on my website.
Several tutorials coming, just as soon as I complete the second cog revealed trailer.
Well as requested I have now produced a candle flame concept. This is a concept for a prop used in ‘Cog Revealed #2’ so it was time to have a go.
Although I used a particle, with force effect, to create the candle flame. I simply produced an avi of the flame then mapped it to the candle top. This way it’s possible to create variations of flame that can be used many times in a production without having the render time constraint of using a particle emitter in the real scene.
I’ve also used selective glow on the flame from the sequence editor although I will need to play with this to create the teaser desired effect.
Thanks for that, it looks nice. I especially like the glowing wick and the flickering shadows. The flame looks a bit CG but you could even use a film of a real candle flame instead of the CG one or just have a single image and warp it in a 2D editor over a series of frames and use it as an image sequence - that might be easier to get it to loop. Mixing movie clips into a render is a very useful tip for faster renders.