i have a little question:
I want to make a cave with water in it but the water floats a few units over the cave mesh.
The mesh is set to obstacle with shell volume initalization and standard settings.
The normals are already recalculated and set to inside, the cave mesh is basicly a icosphere.
Now my question is how to fix it so that the water behaves like real water contacting the ground.
I hope somebody can help me.