Hello, I need to make something similar to this:
Not that much movement needed on the water, just enough to tell that it is flowing and maybe hitting a couple of rocks.
I was wondering if a liquid simulation was the best way to go at it or if anyone knew what would be a good procedure to get similar results.
My computer isn’t very potent so preferably a method that doesn’t involve cycles would be the best for me, I’m using blender 2.9
Thank you