Tried Flip fluids, but it was very hard to find smallest size of inflow (tried even to get all 10x bigger, but no help, about 80% of cases it baked very long but no fluid at all, object only) and still now it is looking like pouring from a bucket. And this has taken over one working day to try. Also tested Blender own fluid-simulation, but this watering can is moving so it is not working either.
If you make the gaps between the holes where the water comes out a little wider and give it enough thickness, you can get a separated stream of water, I guess.
If you look at the results of various simulations, they tend to stick together.
Even if water comes out through enough holes, I think they will try to clump together.
※ It is difficult to directly test this task and give an answer due to insufficient hardware performance and time issues, and everything is an estimate, so we do not know what the actual results will be.
Alternatively, we can also think of ways to use particles and meta balls.
Thanks for this too! Yes, it is hard! I’ve been struggled so much with this one - even extra scene (what my daughter “ordered”)- that I guess I’ll go the easier way THIS time, since I got it look like water. (Although apparently nothing was shown in the last render again, after rebooting fortunately it shows again. So much problems with physics all the time.)
A two-minute story written by my 7-year-old daughter, and low poly: I thought maybe in a week I could finish it - soon a month has gone.
Have to say that this Blender-world is insane and that writing question and get answers so soon - it is amazing. So thank You all Blender-people!
EDIT: And Persistent Data has been of for this all the time…
EDIT2: With EEVEE renderer when opening Blender and render animation: there it work whole time.