I’ve made it behave what I wanted with python, this is ok
but the water mesh (a subdivided plane) goes through the boat mesh
So, when i look from above i see the water and not the bottom of the boat!
Of course if the camera goes under the level of the water I see the bottom of the boat.
Any idea?
what’s more I plan to use a script that creates waves (with vertex movement) (found on this forum). would it be a problem?
well, if a solution only works for flat water, i still take it!
Have you tried increasing the “size” option in the actor menu? If that doesn’t work, maybe you could post a shot to give people more of an idea what could be wrong
Yeah i should have posted a photo first, well here is my problem:
How to avoid this water in the boat (yes what you see is meant to be a boat , will design it better later…)?
The boat goes slightly up and down that why sometimes there is water in somtimes not (the two screenshot)
yes I could put a floor but this not what i want:
I’m thinking of making a hole (in the water mesh) that would follow the boat.
If you have a solution tell me.