this is a continuation of my earlier water movies. this is not very animatable but hey, it’s quality that counts. 100% blender xpt for the waves had to use a texture for that cause blender’s internal wood-gen doesn’t work properly inbetween the 0.000-0.010 scale, a gradient is produced in the bump map which is VERY annoying.
Oh and incase you were thinking, “how can there be such big waves indoors”, that’s cause this pool was constructed inside a windtunnel.
I rember some of your water movies great work
my only coment would be, put somthing under the water (rock, light, whatever) to give it a better sence of depth. but thats just my opinion
Great work
Chuck
hmmm i don’t know how to say this… but I updated my finished project…
I think it’s a lot better that’s why i couldn’t resist putting it here. Sorry but I really hadn’t intended continueing this, I just hope you can all forgive me .
Basicly everything I did during thsi project. The .blend might give you people who have the ability to read .blend some explanation, the instructions are Render once, then select OB: WaterRef and flip it (scale-y-key) it then render again, voila. To find the .blend just directory surf wewa.gotdns.com