Water Line-Up


(wewa_juicyb) #1

Can we do a WC on water please :smiley:

this is a continuation of my earlier water movies. this is not very animatable but hey, it’s quality that counts. 100% blender xpt for the waves had to use a texture for that cause blender’s internal wood-gen doesn’t work properly inbetween the 0.000-0.010 scale, a gradient is produced in the bump map which is VERY annoying.
Oh and incase you were thinking, “how can there be such big waves indoors”, that’s cause this pool was constructed inside a windtunnel. :stuck_out_tongue:

WeWa


(snailrose) #2

I rember some of your water movies great work :smiley:
my only coment would be, put somthing under the water (rock, light, whatever) to give it a better sence of depth. but thats just my opinion
Great work
Chuck


(wewa_juicyb) #3

hmmm i don’t know how to say this… but I updated my finished project… :slight_smile:

I think it’s a lot better that’s why i couldn’t resist putting it here. Sorry but I really hadn’t intended continueing this, I just hope you can all forgive me :wink: .

WeWa


(dreamsgate) #4

dang that is cool, any chance you’ld want to share how you did that?
I think both images are amazing and I forgive you for updating a finished image :wink:


(CurtisS) #5

Great images! Interesting file name for the second one…


(Detritus) #6

Hully Gee! Dats Grate Stuff!

As snailrose said, some lights or something under the water-level would be great.


(bverlaan) #7

if we do a contest I’m in!!!

I will make again a swimming pool, but then a lot better

http://home.hetnet.nl/~blender/gal/pic/1kl.jpg<–biggerhttp://home.hetnet.nl/~blender/gal/pic/1.jpg

greetz :wink:


(EnthroneD) #8

wewa_juicyb:
neat effect and a neat filename!

bverlaan:
why dont u pull in more water effects on a longer pool?? this looks kinda small. settings look pretty cool, though.


(wewa_juicyb) #9

my line up:
http://wewa.gotdns.com/Chloor.jpg
http://wewa.gotdns.com/FUCK3.jpg
http://wewa.gotdns.com/FUCK2.jpg
http://wewa.gotdns.com/Water.jpg
http://wewa.gotdns.com/Water2.jpg

Basicly everything I did during thsi project. The .blend might give you people who have the ability to read .blend some explanation, the instructions are Render once, then select OB: WaterRef and flip it (scale-y-key) it then render again, voila. To find the .blend just directory surf wewa.gotdns.com

WeWa