Ok, so after a while of experementing… I figured out how to do fluid simulation in 2.4… problem is… textures.
I tried to make my own material for the water, and it ended up looking like shiney black oil. The animation was awesome, but the material sucked.
Anyone want to give me some settings to get the water looking good? (and maybe a way to fix the transperent raytraced shadow problem)
Thanks.