its a problem that happens when you make a scene like this
…|
…|…|
…|…|
…LIGHT.*…|…|
…|…|
…Surface.->…|…|
…Surface.->…|
(assume the periods were not there and the surfaces where flat)
Even if the first surface is completely transparent (by alpha, raytraced, or z-tansp settings) the shadow on the second surface will still show as if it is completely solid. This is of course using raytraced shadows.
My main concern is still the actual transparency settings for the water.
[/quote]…the shadow on the second surface will still show as if it is completely solid. This is of course using raytraced shadows.
My main concern is still the actual transparency settings for the water.[/quote]
This isn’t just a clear liquid problem. It happens with clear glass too. Light passes through the front, but not the back.
I figured this out “sort of”. I changed the Depth to equal the layers of clear surfaces that the light had to flow through. (And I used a photon lamp).
A windows pane has 2 sides, so use a depth of 2
A Glass mug has 4 sides (front & inside, other inside & back)
Give it a try. Your liquid probably needs a depth of 2 maybe 3.
No, I didnt have that checked, problem solved. However, I am now getting a weird outline around the shadow… guessing thats just the extra side making harder shadow?
Yeah, and the red isnt making any difference to the shadow… but i think the edges on the shadow are just the added thickness.
ALSO
http://media.putfile.com/Water-Goodness <— Thats the fluid animation that i made… for some reason the water moves about 1/2 speed that it should, and the coloring is all wrong.