I spent all of yesterday morning seeing how good I could make water look in in blender (meaning all internal renderer). the fluid bake took about 7 hours (that’s the amount of sleep I got while it was baking) and i played with materials from there on. I think the water material turned out quite nice.
I stole the metal material of the bowls from ZSolt. Thanks, man.
I wanted to post it up yesterday, but ImageShack was down for maintenance.
The water material turned out very nice. What I usually do when I play with fluids is give it a color glass mirror/transparency with yafray and a light blue material. Though yours looks fantastic.
I’m not that huge of a yafray fan, so I try to do everythign in the internal renderer, this being one of them. I like the way this turned out, because I used no AO, only ray shadows. it’s a relatively fast render, too.
Dammit, putfile’s filtered here! Would I be asking too much for you to host it somewhere else? Pretty please? If it’s any motivation to do so, I think the render looks great!
EDIT: Er, am I just blind? I can’t see the .blend anywhere either! :-?
EDIT2: It’s alright, I found it. For the benefit of others it’s http://h4x.snipanet.com/blender/mirror/Fluid%20material%20and%20animation.blend.blend.
The image looks very good (I will check the animation when I get back home).
I was just trying to setup my own water mat at the moment for a test animation I’m working on, but I think I will stop those efforts, use yours and work from there. Thanks for sharing !