Water Mirror problem

hi, i got an little (HUGE) problem with the water mirror, i want to use an skydome but i make it huge to make the player dont go too near to it, but i added water with the mirror reflection script, and a node sistem, but i got this : http://www.youtube.com/watch?v=Xsl4bvrGuGk at 0:45 the water is blue, how can i fix this?


this happens because of clip end of mirror.

In Blender 2.5 you can config that with:
“GameLogic.mirror.source.clip = x”

In 2.49b we get a error messenge with that but in 2.5 work fine.

but is there a way to fix it on 2.49b?