Water Refraction Workaround

An Hour ago, I made a little Workaround on how to get a simple (though limited) Workaround on how to achieve make Water Refraction. (or in other Words: All Things under the Water Surface are wobbling around.)

https://docs.google.com/uc?id=0Bx2y0ltoeC2aN2U2ODlkZGMtODYzNi00NjRiLTg5MzAtODI1NTJmOGY1Mzdk&export=download&hl=en_US

B.t.W. thanks to Excalaberr from whom I accidently stole the Texture-Image for the Reflection.


Very intresting C.A, it would be awesome to implement such a thing on just one scene, other than have ot use a second scene for the effect, other than that, this is very cool!

It doesn’t work for me.

I have an iMac.

very cool, if you could make the water also reflecting what is above of it it would be perfect :slight_smile:

WOW.

I really needed this, thank you. .

very good, thx for share!

this does’nt reflect!

But ir refracts that is the idea.

Reflection would be rather easy – VideoTexture, Mirror, GLSL Material with Normalmap distorting the Mirror – see Vittor Balbio’s Water Shader.
Though short ago I have seen a Video of someone who has managed ~Refraction~ with VideoTextures. Must study that! °0°