Water stop before hit the floor

Hello,
This time I made fluid as pooring down a slope/wall and land at the botton/floor.

Wateranimation is set from frame 1 - 300 and i move to frame 350 and press I Loc/rot/scal

Why water (every part of it) dont land at the floor.

I have play with difference resolution 50-70 and 100. The result is the same.

I try with inflow, but I dont like to fill up the container.

Do you have any ideas

Thank in advance:)

Attachments

Fluid14.blend (264 KB)


This is the result of several problems. First of all, the gravity was set to -9.80 along the Z axis. This means that there was no gravity in the simulation. Setting this to 0 will solve that problem. Also, try playing around with the Realworld-Size value.

From

"The strength of the gravitational field is numerically equal to the acceleration of objects under its influence, and its value at the Earth’s surface, denoted g, is approximately expressed below as the standard average.

g = 9.8 m/s2 = 32.2 ft/s2 "

and since Blender’s +Z axis is up, = -9.8

I think the issue would be that you need to increase the resolution setting.
If your computer can handle it, and you have enough RAM, I would try in the 200 to 300 range.

Also, you could make things easier on the fluid simulator by not assigning the “Blender 2.49” text as an obstacle and instead just apply a texture to the “ramp”.