My question is two-fold:
FIRST: How do I add an environment/reflection map to the scene so that my water isn’t just reflecting the gray world? I’ve tried a couple tutorials, but most only talk about the mirror option.
SECOND: For some reason, my crystal-clear water is causing my submerged objects to be extremely dark and washed out. What gives?!
I’m brand new to water, so please use smallish words and clear instructions.
Here’s a simplified Blender file. Court fluid_problem.blend (520 KB)