well i gave up on my last project cos of texturing frustrations
but im back on my third ever project, a water well.
im trying to go for photorealism, but its hard. i was having big problems yesterday with rendering this thing because all my bricks were seperate objects and all had displacement maps. well now i joined the same textured objects together and used a normal map instead… now i can actually render this AND there is no loss of quality of disp mapping.
i am rendering in yafray mostly because the textures come out so much sharper than in blender, and i dont know why so please help me out on this one.
starting off… i could do disp maps then since there were only a few bricks
this is my current stage… rendered in yafray
this the same but in blenders renderer. as you can see teh textures arent as detailed and there is a “hole” in the shadow for some strange reason :S
any way i can fix these problems because i would prefer to work solely in blenders renderer?
(i am currently modelling the rest of the well… updates tmoro)
I think it looks quite photo real imo. And looking at both renders I almost prefer the blender render aside from the shadow issues. Great work I must say. It seems that you already know the issues that I had with it(shadows, ect.).
Wow, what a coincidence. At the place where I work, we used to have a guy there who was a 3D artist working for a company below us. We had made a deal with them so they could use some of our computers for modelling and rendering.
Anyways, that guy was responsible for the CGI and compositing shots for a stop-motion puppet animation project that the company was working on. And one shot involved a brick well, pretty much just like this one.
You can always try using particles for grass but I think the fiber looks much better. I didn’t really have a problem downloading the script. Just download it, and then once it is downloaded save it to the parent directory of all files you want to have fiber applied to. Open your blend, select the mesh that you want to have fibered, split the screen and go into text editor, open both fiber.py and fibergui.py, in fibergui.py with the cursor in the text window press alt+p. Now, load the grass preset grass.fib from the same folder as the fibergui and fiber .py files(don’t forget to press load preset once you have it chosen). Click estimate faces(just to estimate) and then press make. Should be that easy to start. I am sure once you get it going you would want to tweak the settings to your liking. I hope it works for you.
As for the shingles I am not too keen on them. I think they need to be a little rougher. I would like to think that I could get a sliver by touching them. Right now they are too smooth imo.
There is way too much shine on the roof. Is it wood? I assumed it was from the beginning. If it is wood there should be hardly any spec at all. Unless the wood has been varnished which I doubt would happen on an old well.