This was an experimental thing I did in blender. It’s essentially a water world with clouds and stars.
the water is a dielectric material when its 0.3 gloss at F0 in the Fresnel. The clouds are a texture from the blender guru’s earth tutorial where a bump map in the clouds is the clouds texture. the stars are light-emitting ico-sphere (a mouthful). the stars are emmited from a sphere. If you look closely the water world has waves which are generated by a noise bump map of… rather high scale and 3 detail. In scene/colour management/view it’s set to film. I adjusted the exposure and gamma and it turned out pretty good. A few minutes in the compositer gave it a coll glow sorta. :spin:
it was rendered in cycles btw.