How would you go about making a waterfall?
I have tested two meathods.
(1) With the water physics, and it looked pretty bad and drippy.
(2) With smoke physics, the smoke being dense and flowing down.
I personally like the smoke physics to mimic waterfalls, and this is what I have so far (smoke test0010.blend (528 KB)) [note: you’ll have to re-bake it]
If any, what would you change about the smoke physics settings I have, AND what would you do about the materials to mimic water?
And if you can think of something else (that isn’t smoke) how would you go about doing it?