Yes. All objects looks like I did it in Blender. But when I export it as an *.obj file. I don’t know the objects position like ( X: 0, Y: 10, Z: 0 ) or don’t know the objects rotation like ( X: 0, Y: 90, Z: 0 ) etc. I only see for all objects position ( X: 0, Y: 0, Z: 0 ) and rotation ( X: 0, Y: 0, Z: 0 ). The transformations information are not saved in the *.obj file.
Ah, you mean the Coordinates.
With the Apply command you have set all coordinates to zero.
You can try Apply->Visual Transform.
There the coordinates are obtained.
That doesn’t help either. It’s because of the structure of *obj files.
I added a simple cube, rotated it 45 degrees and exported it. No position and rotation information is saved in the *.obj file.
Test1.obj
mtllib untitled.mtl
o Cube_Cube.003
v 1.414214 -1.000000 0.000000
v 1.414214 1.000000 0.000000
v 0.000000 -1.000000 1.414214
v 0.000000 1.000000 1.414214
v 0.000000 -1.000000 -1.414214
v 0.000000 1.000000 -1.414214
v -1.414214 -1.000000 0.000000
v -1.414214 1.000000 0.000000
vt 0.375000 0.000000
vt 0.625000 0.000000
vt 0.625000 0.250000
vt 0.375000 0.250000
vt 0.625000 0.500000
vt 0.375000 0.500000
vt 0.625000 0.750000
vt 0.375000 0.750000
vt 0.625000 1.000000
vt 0.375000 1.000000
vt 0.125000 0.500000
vt 0.125000 0.750000
vt 0.875000 0.500000
vt 0.875000 0.750000
vn 0.7071 0.0000 0.7071
vn -0.7071 0.0000 0.7071
vn -0.7071 0.0000 -0.7071
vn 0.7071 0.0000 -0.7071
vn 0.0000 -1.0000 0.0000
vn 0.0000 1.0000 0.0000
usemtl None
s off
f 1/1/1 2/2/1 4/3/1 3/4/1
f 3/4/2 4/3/2 8/5/2 7/6/2
f 7/6/3 8/5/3 6/7/3 5/8/3
f 5/8/4 6/7/4 2/9/4 1/10/4
f 3/11/5 7/6/5 5/8/5 1/12/5
f 8/5/6 4/13/6 2/14/6 6/7/6
It looks like the coordinates are saved in the points and not in the axis (gizmo).
Export your object.
Import your object into Blender, the axis is on 0 0 0, but the rotation and the position of the object are correct.
Right Mouse Button -> Set Origin -> Origin to Geometry.
Now the coordinates should look the same as before the export (if you didn’t mess with the axes during export)