got a few questions regarding a “terrain” that should serve as ocean waves.
I got two terrains. One that uses a sinus calculation to generate simple sinus waves.
My question regarding that terrain is if it is possible to change the math so that it only plays one wave at a time?
Also how could I make the outer vertices not being influenced by the waves so that they lay flat?
My second terrain uses noise calculation for the waves.
The result is pretty nice but the terrain keeps flying slowly upwards.
Also at some point the cube falls through the ground…
Hope somebody could help me out. Thank you
Here is also a blend, just in case…ProceduralTerrain.blend (649.9 KB)