I am currently working on a ship, that wil be placed in water, and then ground onto a beach…
(obviously an animation)
I am wondering if anyone had found a fairly accurate way of simulating “real looking” waves with the fluid sim, my tries aren’t working very well… (rez @200)
When you mean waves what kind do you mean??? COG has some good ocean tutorials. And there is a tutorial in 3d World Issue 85 I think. Its got some of it online.
I want to figure out how to make some waves tubbing out and crashing…
I’m just finishing a short (4 second) sample animation of the Cutty Sark. I used the cog tutorials which are pretty excellent and added a wave modifier for a bit more movement. I’m just finishing off with a bit of particle spray and that’s what’s doing my nut in at this very second! So close now though…
5 foot waves should be easy to achieve with the wave modifier.
For the wake on my animation, I created a looping texture so the shape of the wake would alter slightly over time. I set it’s map input to the boat object and to make it follow the boat. To create the texture I used Photoshop and MorphX (which is free).