Helloo !Is it possible to do something like this:create a mesh with an alpha texture and when you look through it , it makes the view kinda wavy - for instance , when you look above the fire where the air is hot , the view behind it is really wavy , And ive noticed that this effect is also used in the new Doom 3(really good game , the second best first person game (Halo still rules in my head ))In doom 3 this happens , when rockets and barrels explodeâŚ
Hope you understood what effect im talking about !
doubtful- the only way i can think of would be to, when the barrel explodes, make a camera at the loction of the barrell, point it directly away from the main game camera. take that view, apply some sort of ripple, and use that as a texture of a billboard plane created at the location of the second camera, all in realtime. not possible.
Hmm , sad ,but i have another idea.Can there be a magnifying effect instead of the wavy effect when you look through the alpha object? - with that it is still possible to make something close to it(with the help of add object).
Yep, you can find it here: http://www.blendedreality.nl.tt/blendedreality/sources.html
The site isnât officially releases yet, but well you can visit the beta right now to test. Soon Iâll have a bug, load problems report on the website, and in 2005 it will be launched if I can finish it on that time.
There are just another 79 sources underway to that source page, keep an eye open for release
(BTW: source not tested with 2.35 âYETâ)