In my character animation stuff at the moment, I keep getting this annoying Bezier bump problem.
How can I make it so that every time I keyframe my character, it doesn’t keep moving ‘too far’ (you know how at the top of my keyfram curves the curve carries on beyond the curve point). So if, for example, I keyframe my character waving his arm and then putting his arm back by his side, when I add my next keyframe after all that all of a sudden his arm will move INTO his body before turning around and moving to the next keyframe. Annoying, huh?
I could edit every single IPO my character produces for every single movement he has, but…well, it’s a 10 minute animation, let’s put it that way. And he currently has nearly 40 bones. Not fun.
Any ideas? Any scripts anyone knows about? Any help? Any flames? Anything?