Trying to avoid (un)necessary conversion of Curve to mesh. Is something like this possible? I can see individual points’ position values, so I wonder, if I can compare them against mesh position values without converting Curve to mesh first.
I mean, I guess you could do it by iterating over all your points (with a For Each Element?) to check their distance to all the points on the curve (Position > Vector Math:Distance) then looking at the minimum value in the resulting field (Field Min & Max) or doing other things of that nature, but I doubt any of them would be as easy or performant as just… converting to mesh so you can use Geometry Proximity; and you’d be dependent on the resolution of your resampling.
You can convert your curve to a point cloud (Curve to Points) instead of mesh to use Geo Proximity but you’d still be converting, so… Why do you wanna so desperately avoid converting to mesh?
Just got thinking, if I’m not making things already complicated with curve to mesh conversion
I’m looking for improving performance whenever I can, for much more complex curves and additional operations that come right after.