One thing I’d really like to do is mask my detail sculpt’s cavities so that I can paint the cavities only. If you notice, on a lot of faces/busts, areas where there are pores tend to be slightly more red than the surrounding areas. It would be nice to mask the pores by their cavities and extend the mask by a pixel or 2 and add it on top to the base skin color.
I’m sure this can be achieved in Photoshop too so could anyone enlighten me on how to do that as well? My thinking is that I can output the base color and then output my displacement/bump map, and mask color select the pores in the displacement map. Then I think I could paint those areas with a pixel or 2 of feathering.
I’d rather just do it how zBrush does it with the cavity masks but any input into the Photoshop/GIMP way of doing it would be great as well!