This is very first post and made the account just to look for the solution.
So the thing is I am working on existing Unity Game Projects which contains mixamo rigs/animations, and as I just recently started to work on rigging and animations in blender, I found out that while exporting we dont have hips as root but Armature is the root…
I do understand how the modifier makes this happen.
Working on a new project from scratch where rigging and animations is all done in blender there is no hinderance and it goes on smoothly.
The issue arises when I get to work on existing projects which already had implemented rigs/animations/characters which are indeed used by scripts and various tools. so in that state if I make new things to add, it creates two different workflows which mixes up in the project and requires more time to keep tabs on them.
I love using blender and would like to figure out a solution which wouldn’t make me move to other software just because of this little root.
Was unable to find any solution in the internet, so came here to seek knowledge.