Ways of improving animation?

Hello to all,
in a few days i’m going to start an walkthrough animation of a bunch of houses that i’m finishing but it’s my first time doing this things.

I’m using AO and raytrace and i expected it to be an heavy task.

Can you give me some tips on how should i handle this things like, should i use the new Render passes, Render layers, a name of a book that explain how to use render passes, tutorial on composite, lights on animation,
anything!

Thank you very much!:slight_smile:

You could use the bake feature in the CVS. :]

Ok, so that’s actually stupid and not helpful at all, I’ll try to explain. In the CVS there’s a tool which lets you back lighting and normal maps and stuff to a image texture of your choosing. So you could get all your house UV mapped and textured, and then add another ‘light-map’ uv map that encompasses everything in one reasonably high-res image, and bake all the lighting to the image, and set the image to multiply and then set the material’s settings to ‘shadeless’ so the computer wouldn’t have to render anything except for reflections.

A trick that looks good on certain models is to render out the AO pass and apply a blur to it before you merge it with the rest of the image.