Hi,
I know about the Actuator Sensor, but that doesn’t help me here since I’m using a Property type ShapeAction Actuator (in other words I have a frame property that I increment each tick in order to play the actuator animation (via python))… what the Actuator Sensor does in this case is it sends a pulse immedialy after the first tick, it thinks the animation is done though it hasn’t yet started…
Is there another way to tell when a specific actuator (or even all actuators) have completed ?
I basically want to store a BGE bool propert called ‘playing’ … so I need to set it True if any ShapeKey actuator is still playing animation and false when all are done… via python or otherwise.