In this pic I used for lighting AO, three sun lights and one area lamp. to creat the translucency effct I made a second almost transperent layer to the body (can be seen in the bigger version), but mostly the effect is the result of the lighting. The body is MH base. The dog is mine. All textures but the dog a procedural. A mild PP was done to correct the colors. I hope it enters the pure category.
thank you all! shul, much of this skin is based on youre tutorial from blenerman, so double thanks here.
I’ve made a second version with more complex shiny thingy on the head and no pp at all so It’ll be pure blender.
for it to work you need to pay attention for two things in the material window:
ztrans should be enabled.
the shadows button should be disabled.
I used two tecniuqes:
add a halo texture. in the maping tab (i think it’s called like that) enable z,z,z and nor. in the last tab (can’t remember the name) enable the alpha map. then decrease the alpha value of the whole matrial.
there is a little button in the material window labled “wire” click it.