Oh, also, I would turn on whatever that thing is in materials that makes specular areas opaque, and also click on spec and maybe add, for that dome. You could also do what I did on these banana shades, which is to load an image tex of say a sky, and click on ref for that tex over on the right.
If you felt like it, you could go to michaels blends, and download some particle effects for that missile. The URL is in a thread in general, I’ll grab it brb…
<edit> http://centralsource.com/blender/org_index.shtml
perhaps an animation? might be too hard to animate old “warning will robinson” over there though. hmmm. i say get rid of the logs, and bring the other 2 bits closer
Tordat-
wuts the BWF script? im not very good at using anything except blender, for some reason i cant get anything that has to do with python working, even though i had dante’s help.
how do you guys like the particles? im not very good at them…
Iwas thinking,…terrain that has such extreme hilliness would not likely be so free of either boulders, or shrubs, or something to hold that soil together. Otherwise it would be all eroded.