Much better! Keep on going!
The whole scene could use more light and more contrast. Maybe some torches on the ship that give nice yellowish lighting to the sails? Just an idea. Or some moonlight.
Make the water more rough. If you have big waves like that, you will most probably have many tiny ones too. A Voronoi/Actual Distance mapped to displacement could do it.
I would center the ship in the screen. At the moment I see no reason for putting it on the left side.
The camera angle is nice, but maybe even more dramatic? A bit closer and as close to the water surface as possible? Track the camera to an empty for easier camera positioning.
Try to play with Raymir on the planks. They are soaking wet I guess… The planks could also use some bumps
The dog head seems a little too big for this small boat. Maybe change the relations a bit.
Try bluish AO, but don’t overdo it. The cloudy sky would illuminate the whole scene a bit.
Oh, and don’t forget to use shadows on all lamps. I think a cold moon light (try a sun lamp with ray shadow) and blue ambient occlusion will give the scene a moody lighting. Some warm fires from the boat (Area lights pointing upwards with ray shadows, at least five samples and noise activated) could be a nice contrast then.
Go for it, this can be a winner!
P.S.: Tell me when I used terms you don’t understand.