i was justed fiddling around so it isn’ the best render and there is some terrible banding but i’ll fix that tomorrow! what do you think? it’s actually my first really good caustic although the image stinks!
yes because of caustics - here is a world example:
take a glass - add a spoon full of water to it and dye the water blue (not neccessary but helpful). Now shine a flashlight through it from above then shake the glass - do you see the blue flashes on the surface beneath? those are caustics. Caustics are caused when light passes through a transparent and assumes the color of the transparent object! hope that helps you understand!
I think that looks pretty good, i like it. But in a way i don’t like it because it raisses so many questions of how you did it, to me. So ill ask you one right now: how did you get the colourful shadow in blender? Because whenever i try to do that i just get grey shadows. And if you made it in yafray can you tell me how, bcause when i use yafray it doesn’t support or i just dont know how to make transparent objects.
Thanks! Yes a better render is coming (have to go to work after that i’ll have one ready)
Thankyou - your opinion means alot!
thanks! correct - it is the defragmenter icon. It was inspired by a recent defrag - man i hate windows! (winblows) linux is so much better!
thanks! it was made in yafray. I used caustics to create the color effects and the ground plane has traceshadows enabled to allow for colored shadows. To have transparents in yafray you must have alpha set to near zero and the fresnel on raytransp set to near zero. The raymir is slightly more than zero with no fresnel. All material rays are 4 or 5. I used global photons and photon light with about 250,000 photons which stored approx. 1,200,000 photons! if you need specific help search the general forum for caustics and that will give you all this information in greater detail as i have explained it atleast 10 times since i have gotten yafray 0.0.7! don’t feel bad though cause it took me some time to get caustics down!
thanks everyone! that was the thankyou rundown! i’ll have a new render soon and i expect all of your opinions again then!
my mom needed the clock cycles and closed the program while i was at work! so much for that 2 hours of rendering! i’ll try agian later with less complications - does ao effect the rendering time in yafray like it does in blender?