WC124: Pick a Door

http://www.james-finley.com/wc/124/final.jpg
Since I am no good at modelling the stuff used in “ambiguous art,” I went with the interpretation of “doubtfulness” and “uncertainty.” There are four doors, so pick one.

looks nice, the walls and floor really need a glossy shader instead of a reflection shader, that would get rid of thre bad reflections all over the place.

The reflections should be a bit less reflective. Other than that it’s pretty nice.