WCWIP71 The Place, The SpeakEasy (final update in WIP)

this is wip for the weekend challenge #71, entitled the “speakEasy”

"There was a place in America during Prohibition, where people gathered to drink and dance and forget their woes. Would-be customers were often met at the door of an unmarked building by steeley eyes peering through a small slot. Once inside, these ordinary folks carried on with reckless abandon and rubbed shoulders with notorious gansters like Al Capone and John Dillinger.

They called this place a speakeasy."

Updated

http://hometown.aol.com/imaheratic/myhomepage/theplace1.jpg?mtbrand=AOL_US

The concept is good and the modeling is ok but the textures are way too blurry IMO.

I agree the textures are kind of blurry. Also it would be nice to have something on the wall. Maybe a calendar.

alot of that is the stupid size, im not sure yet how to make an image small, yet still look crisp…

Umm, It looks…Pleasant? No…that’s not it… :wink: very good though.
Ack! Help!! Gurgle… NOT MY TOE AGAIN!!

if i make it 8x6.4, and 300 ppi, its absolutely huge on thee internet. its really annoying! please help sombody!

this has nothing to do with what you were asking, but try making the camera lens a bit bigger. Here it seems a bit distorted around the edges

I think the scene could benefit from better lighting. Something a little more dark and mysterious. After all, speakeasies were illeagle :wink:

dante

Might i suggest radiosity?

id think seriously about radiosity, if my computer was a tad faster, and i knew how… but does anybody kno the answer to my previous question?

skeletor…just render the image smaller…what’s the big deal?

ooh! you could have some nice halo rays coming out of the blinds, maybe.

the rusty texture isnt that nice IMHO

wut do you think would look better?

skeletor it looks better. btw to get radiosity is simple. All you have to do is add say, and icospere where your light currently is, give it a size about that of one of those light globes, give it an emit value of say, 1.6, make sure radio is turned on both in materials and display, which it should be by default, and render.
<<edit>> note: you might want to remove your lamps and such once you’ve done this to better see the effect

umm… how do u give it an emit of 1.6? i can only get it to 1.000

I may have been wrong about that. anyway, I usually keep it from about a quarter to half on the slider.

this is all i get… :frowning:

http://hometown.aol.com/imaheratic/myhomepage/y.jpg?mtbrand=AOL_US

Try duplicating your emitor and placing them where you need more light. you can also turn up the emit value.

but i cant, it only goes to 1.000…

then duplicate it and place them closer to your scene.<<edit>>And make it larger too.