WE # 101 My entry

hello, here is my entry

Made and rendered today in Blender 2.33
Sky and sea are procedurals textures, others objects are uvmapped
Render : less than 20 minutes on a old P2, some pp (noise) done in Gimp
Enjoy

http://www.apieceofstring.com/blender/samballalone.jpg

i like it!

how did you get everything so nice and fuzzy looking?

as he said some Post Processing in gimp.

:wink:

Alltaken

great modelling…i can see this one as good competition in the challenge.

oh, and its ‘wc’ not ‘we’…lol

Thats a good render :smiley:
Nice look and camera and cool water.
You could put a second, dirty texture on the sail, and make the bottom less straight.
But still looking good :wink: