WE # 101 My entry

hello, here is my entry

Made and rendered today in Blender 2.33
Sky and sea are procedurals textures, others objects are uvmapped
Render : less than 20 minutes on a old P2, some pp (noise) done in Gimp


i like it!

how did you get everything so nice and fuzzy looking?

as he said some Post Processing in gimp.



great modelling…i can see this one as good competition in the challenge.

oh, and its ‘wc’ not ‘we’…lol

Thats a good render :smiley:
Nice look and camera and cool water.
You could put a second, dirty texture on the sail, and make the bottom less straight.
But still looking good :wink: