We get Render baking for 2.43!!

Wow!

I just noticed this:

http://www.blender3d.org/cms/Render_Baking.827.0.html

that is going to make doing a “light map” super easy!!
my worlds are going to look great now with shadows :slight_smile:

I am going to download a test build and try it out later :slight_smile:

This was known for some time now. Should help to create better shaded worlds with the game engine. I’d do it after completing the world and finalizing the lighting though.

Yea…

I dont usualy play with the CVS version, I only did it recently to help test things out.

Man, i might switch over tonight and start a new game with the 2.43 11c.

Just did a test…

Between the automatic uv unwrapping, and the control ALT-B, I had a shadow baked model in less than 3 minuets.

Man, it is a good time to be a blender game developer!

I’d wait until the official release, it’s supposed to be in less then a month and you’ll have all the new features that would have made it. Plus it’ll be more stable and more bug fixes.

yea, that is a good idea… perhaps I will just continue small, test projects until the official release

I work with the preview builds all the time. This is incredibly useful. The only other thing it needs is multi uv sets. I know that’s being coded in but what I don’t know is if that will be available for the game engine.

yea if we get multi UV cords, then we can have a Color texture for the looks, and another texture for the lightmap…

at least I think thats how the BSP based games do it, they just multiply a light-map over the textures.

MAN! i am excited again about the BGE in 2.43!!

I just baked me some brick walls, and now i wanna work on a cement shader to make on my meshes in the future :slight_smile:

If they look cool I will share them with everyone.