I’m about to model a collar similar to the one below. I’m fairly decent at modelling but I’m trying to figure out the best way of doing it and would appreciate any input.
To get the best result (photorealistic) I figure that the “weaving” needs to be actual geometry and not textures/displacement. But how to do that the most efficient way is where I struggle. Something like model one “line” of weave, array it with a slight offset to get the second line, and then array it along a curve? That way I figure it’s easy to adjust the placement of the collar as well.
Yeah! Something along those lines is also what Im thinking. There’s some stitching as well that needs to be incorporated but thats probably easiest to do as separate geometry.