pretty neat would be so awesome if blender gameengine had a webgl target and you could do fancy stuf like that , or atleast set it up from within blender.
That’s indeed a pretty neat demo. If somebody wants to try it out: Be patient, it takes up quite a while to load and it locks up Firefox in the process.
If you can find someone crazy enough to do it, the blenderplayer could be ported using emscripten. It has previously been used to port sauerbraten for a demo called BananaBread.
Having said that: I’m not a big fan of web applications and I’m skeptical about WebGL adoption - it’s a huge security risk and I find it irresponsible that it gets executed without even a warning on some browsers.