i don’t know when i’ll be able to post it (animation done, now rendering, but i still have to do the post-production process, audio-FX, a friend is composing music, and i still have to record the narrator voice)…
but i know that i’ll take more than 15mb’s so i’ll need that somebody let me some space to publish it to show to blender community.
if you think you can be interested in helping me, i must say it will be in flash web plugin format (6) because of it’s rendered on blender’s panoramic format to be seen on an interactive viewer i’ve coded in flash.
(i also plan a dvd non interactive version for contests, so in a future i’ll post a mpg or divx version)
Well that’s exactly the naming system used by blender while importing objects from other blender file i’m afraid
I’m blender i’m not used to name objects unless im going to use some of them for something that need’s it bones, texture coordinates… (if i could search for an object using it’s name to find it -as in other 3d programs - i would name them)
757Mb… yep, and much more, it seems to be a modern bug, blender doesn’t purge some of the unused data after rendering, so when you have rendered a lot of times or if you render an animation blender eats all your ram… :-/ (maybe it’s something related to NLA, it’s first time i use them in a short)
Thanx a lot for you wespace offer, i’ll tell you if i can’t find were to publish for the community to watch it