You have four hours between now and when the timer stops.
Make a game using one of the themes:
Run Away
A Man Alone
Black and White
How you Participate:
Post your WIP in the nanogame group! Also put a screenshot in this thread, and update that post. If you can, provide a video both of your game and of the development of it.
The game: You are a ghost/fireball haunting a cave. Chase the explorer out of your cave so you can return to sleeping.
Time so far: 1.5 hours
Status: Player motion is in, most of the textures/shaders/assets are made. (Just the explorer and level(s?) remain)
Next Steps: Make the explorer run away from the ghost.
Yes, the explorer you are chasing has an insanely bright torch…
I think it would be better to post it in the Finished Games forum. That way, more people would play it. Also how should we abbreviate “Nano Game”? How does “BGNGC” (Blender Game Nano Game Contest) sound?
FAIL!
Well, I did get a kind of game working but not any real gameplay.
Just a character moving and jumping.
Still more than I expected.
I enjoyed trying out BDX, switching to Java was less of a problem than I expected.
One thing I had a problem with was creating a desktop version of the game.
It might be better to put the .bat file in the same folder of the gradlew file and use a relative file location because using cd on an absolute location won’t be transferable to other computers.
gradlew desktop:dist
It’s also a little bit more complicated because you need to pack the jre with the project if you want a fully standalone version of the game, but this is a good start!
Well, I dusted off my old DOS knowledge and ran the command prompt to get it working.
I wonder if people have to set up their computer with PATH to get it to run easily?
I’d like to set it up to run as a .exe
But I’m having a lot of trouble with packr.
Anyone else got it working? I’m on windows. I’ll probably start a new thread about this one.
Well, I got about 75% done, which I consider to be pretty good.
I don’t think I’ll post a blend, because my game is still kind of broken, but here’s a video of 99% of what it has to offer:
It’s inspired by early PS1 games, I’ve always liked the style that early 3d titles used. I was going to add a combat system and enemies, but I just ran out of time. :no:
Still, it was fun trying to make a game if four hours!
@Grenzer: That’s an impressive world you made in such a short time. Good job. @Smoking_mirror: Surely you can use relative paths such that so long as the bad is in the same folder as other things you can just use it straight off. That’s how I remember .bat’s working. My entry: