I’m currently having trouble getting weight to work when animating a character in pose mode. Because weight paint seems a less strategic way, I manually selected the vertices in edit mode, chose a weight to give them, applied the weight, and went into weight paint mode to confirm that it had worked. it had, and it bent nicely in pose mode, using armature bones.
I went onto the next one, the arm. I did the same process, with the same results, except one. in pose mode, the bone controlled all the vertices with the weight of 1.0, even though I had assigned different weights and witnessed the variety of colors in weight paint. I even grabbed all the vertices and rotated them all with the rotate function, which rotates them all with a weight of 1.0, and found it moved exactly the same as when I rotated the bone in pose mode.
Any idea what might be going wrong? The first one worked, the second one didn’t. The only difference I can find is that the arm has a few more vertices than the body.