I admit to being a noob… kind:spin:. You see I know about quite a few things in blender, but weight painting is not one of them:no:.
Ok, here’s my problem.
I model my character mesh, then I model an armature to fit the body. I do all the parenting and such-which-and-what-not, then I select a bone and go into weight paint on the mesh. I select a bone and paint the vertices that need to be painted for that bone to work properly. Then I test it out, and every time at least one bone moves something that it shouldn’t! So I grab the bone and put it somewhere I can clearly see the weird vertex deformation. Then I go back to weight paint and attempt to subtract the unwanted deformation. Half of the time it works, sometimes I have a weird point sticking out of the mesh’s side because I try to lift his arm!
I would really appreciate anything you can do to help me. Because usually I will just sit the with my stupid mesh going “:eek:” or “:mad:”. Thanks in advance,