So I have my bones in place and the right arm skinned. (ish).
When the arm bends down, it makes a nice curve, but if I raise the arm up too high, I get a very nasty v shape pinch.
Is there a way for me to set a pose and then adjust the verts so that I can more easily control how the mesh deforms?
IE: An override to have faces contract when I move the bone one way and expand when I move it another or move toward and away from a shape that is different from the default mesh once the bone hits a certain rotation/position.
Here is the file:
GB man tutorial1.blend (1.32 MB)